Learn. Design. Coach. Perform.

Learn. Design. Coach. Perform.
Showing posts with label cognitive. Show all posts
Showing posts with label cognitive. Show all posts

Wednesday, February 1, 2012

When to apply Connectivism?

I have been thinking about how I have a contrary opinion of Connectivism as it is applied in education. Most of the time, I hear the properties of Social Constructivism mislabeled as Connectivism without regard to the special features of learning organism and learning organization. I have to wonder if Connectivism is a useful framework for formal learning at all. I always associate Connectivism with informal learning.

I would say that even the #cck12 course is not an example that one could use to fully explain Connectivism.   Social Constructivism is an adequate framework for this type of learning, decentralized as it is.  I think that the evidence for learning in a network is quite different from the goals of a social media enabled course or CoP.  Most theories in this are locate knowing and learning as cognitive (neurological) or psychological (mind).  Connectivism locates learning in collective action and novel problem solving.  In a university course, the intentional sense-making is a Social Constructivist activity; the extra-course optional emergent and self-organizing collective action as an unintended outcome is the Connectivism.

The issue is a bit semantic, of course.  Great learning is the real goal, not a debate about vocabulary.  Still, I have been researching ways to measure informal learning using Connectivism as my framework.  I have been hatching a process for measuring informal learning potential with existing data and free Internet tools.  It was this special case of the learning organization that inspired me, and in no way did I see that the evidence for the health of such an organism would be found in my home turf of formal learning.



Saturday, January 15, 2011

Evidence Based Learning Design and a Practical Approach

Ruth Colvin Clark is known for her meta-study to on the ground approach to writing.  Her most recent book is the most concise and useful that I've read so far.  She busts learning myths with real studies and takes the work out of mapping research to practice with useful guidelines and checklists.

Her effortless writing style makes this book an easy to read and easy to apply field guide.

If you are at all involved in creating learning experiences, tread this book! 

Wednesday, April 28, 2010

Cog Research Implications for eLearning: Multi-tasking, CPU Use, and Learning [UPDATE]

eLearning turning into hamburger flipping?  Check the box training design is crazy-making enough.  Don't be an eLearning zombie-maker.  Instead of eating brain power, use your cognitive research knowledge for good.

  • Stop multi-tasking.  You are bad at it.
That's right: you can't do more than two things at a time.  Find ways to eliminate distractions like email alerts while you are learning online and make learners interact with content. 

  • Your brain's system resources are maxed.
Your CPU is overheating.  Use cognitive load management principles to prevent the blue screen of death making a guest appearance in your head.  I recommend reading up with Ruth Colvin Clark.  She knows her brains, and she knows eLearning.

  • Your brain runs on exercise.  Fuel it.
Think that Sodoku is making you smarter?  Nope.  Get off your butt to get your head out of your... well, you know.  Break up long training with a walk, a workout, a virtual scavenger hunt using location based mobile info... something.   Your brain needs all the good stuff moving around produces.  Fit body, fit brain. 
  • Your brain works with pictures.
You are hard wired for visual thinking, and pictures can help your message move easily cross language barriers.  Storybaording will save you from verbosity, dullness, word walls, and ...

...zombie learners.

Brrraaaaaiiiiiiinnnnssssss!

Monday, February 22, 2010

Intro to Cognitive Load

This is a presentation I offer live or via WebEX along with others such as Visual Thinking, Sticky Ideas, Business Outcomes & Learning Objectives, and Intro to Storyboarding.